Weapons & Armor Pack #1 – Bonus Files 4 – Free Download

By Zakume
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This is a bonus file package for the Weapons & Armor Pack #1.

Purchase this and get the main pack for free, or purchase the main pack, and get this for free.

Bonus Files:
⭐ Unreal project

30 weapons and armor, many with mesh morphing. Does not require rigging — works with most humanoid models!

Weapons & Armor Pack #1 has 30 Weapons & Armor pieces, and every object has a default look, and most have mesh morphing and Substance Painter source files for customizing the textures.

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Bundles – Get more and save

⭐ RPG Character Complete Bundle – Giant Bundle

Bonus Files – Free upgrade after purchase

⚡ Weapons & Armor Pack #1 – Bonus Files 1 – Concept Art & Substance Painter files

⚡ Weapons & Armor Pack #1 – Bonus Files 2 – Substance Painter Files (Group 2)

⚡ Weapons & Armor Pack #1 – Bonus Files 3 – Substance Painter files

⚡ Weapons & Armor Pack #1 – Bonus Files 4 – Unreal project

Free Expansion Projects

⚡ 2.5D Dungeon Demo Project

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INFINITY PBR – MY PHILOSOPHY

Infinity PBR is the work of over a dozen artists each doing what they do best. I want to make the most versatile, highest quality assets for indie game devs, made the way I would want them to be for my own projects (actually, I do make them my own projects!). Each asset needs to be high quality, insanely customizable, and needs to feel real. Realistic animations and textures. There are some amazing assets on the store, and I believe that my packs are among the best.

CUSTOMIZABLE

Most packages include mesh morphing, and many will include music, sound effects, concept art, and more.

RENDER PIPELINES: BUILT-IN, URP, HDRP

Textures will work with legacy shaders (Unity 5 and beyond), and can be upgraded to URP and HDRP. Pack is shippted in Built-in.

POLYCOUNT & LODS

I suggest you use a tool like Mantis Online (google it, it’s free) for creating your own LODs that fit your project/platform. While it may be convenient to have LODs ready to go, the reality is that poly count requirements are very unique to each individual project, and there is no way that I can create exactly what works for you.

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