The Starfighter is a single-seat, multirole fighter, that excels at interception and escort missions. The cockpit is completely detachable and doubles as a maneuverable escape pod, essentially a mini spaceship. A number of animations are included, providing abilities such as the folding out or retracting of landing gears, the folding of the wings and more.
Please see the Unity Community Thread for a detailed, illustrated and up-to-date overview of this asset, including animation previews.
This asset is quite detailed and created with an eye towards current and next-generation needs in the gaming, VR and real-time film spaces.
While not specifically advertised as a modular asset, the Starfighter is built from and provided as 10 parts:
* main + interior + main landing gears
* front + interior and front landing gear
* back + interior
* wings + interior
* escape pod
Each of those 10 parts has its own texture-set and material.
Having the inside parts separated allows you to not render them, if you choose to have the front and back parts attached. This saves texture memory and avoids rendering unnecessary polygons.
At the same time it’s giving you the flexibility to get more out of the asset as well as giving us the flexibility to extend the asset in the future.
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