⚡ Tail Animator is package of behaviors simulating elastic tail movement with procedural animation giving many new capabilities to you!
This animator will add much more realism and smoothness to your
keyframed animations of tail or just animate it for you without need of making animations in other softwares.
✍ You can add tail elasticity to anything you want:
capes / plants / tentacles / arms / whole body (it needs bones or separated models) Possibilities are limited only by your mind.
Package comes with tool to create skinned meshes with bones just inside unity.
(mainly for tail type models, it’s not creating full humanoid skeleton for example)
☄️ Component reacts with changes on object’s position / rotation / scale.
Just add component to object you want to animate elastic, define root transform
(or bone) and play with parameters.
⚙ Don’t worry about performance, you can use a lot of Tail Animators simultaneously without changes on CPU even on mobile!
Soon even more performant with DOTS implementation.
Also if you use Optimizers you can let yourself use even more of them!
⌛ Save tones of hours of animating smoothly tails, cloaks, or other stuff!
Let Tail Animator do it for you. If you need specific movement animation of tail but it lack smooth motion then attach to it Tail Animator which will really bring it to life!
Community Thread Link
Visual Friendly User Manual Here
Manual Video Explaining Different Parameters
⭐ MAIN FEATURES ⭐
● Very high performance!
● Easy – instant setup
● No programming needed
● Custom inspector window with handy functions and tooltips
● Tutorial videos on my Youtube Channel
● Smoothing and giving more feeling to original animation
● Customize Tail Animator on anything – tails, cloths, limbs etc.
● Different parameters to customize jiggly / stiff / wavy motion
● Experimental but efficient collision detection with all type of colliders in world space or just selected ones
● Includes interactive demo scenes
● Includes full source code
● Scripts are commented in detailed way
● Components to animate bones in different game clocks (fixed update, late update)
● Component to blend tail animator with keyframed animation
● Components for tail animation in 2D space and UI
● Component to create skinned mesh with tail structure from static mesh without need of external tools
Feel free to post your creations made with this package on community thread, I would love to see it!
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