Stylized cave includes a set of rooms, corridors and objects with custom shaders. 2 demo scenes is included.
My assets are also available for direct purchase: 30%cheaper price, faster support, custom work availability.
Sometimes I just gift available Unity asset store vouchers to community/subscribers! Vouchers is not for sale, reviews, or anything else, Just catch the moment of drop and use.
https://boosty.to/kumabeer
Built-in and URP is supported.
This asset contains:
Base toon metallic shader(Custom lighting/non-pbr) uses Diffuse and Normal with optional features:
Metallic(Diffuse A-channel mask)
Emissive(Additional map)+parallax feature(Diffuse A-channel mask)
Base toon metallic blendshader(same as previous but with another objects blending feature; shadow casting is not supported)
Sand/snow shader
Worldspace triplanar shader with sand/snow covering feature.
More than 250 prefabs!
32 Cave parts models(rooms, corridors, objects)with lods-check technical details.
5 Chest models
3 Crystal models
8 Stone models(with lods)
13 Vegetation models(mushrooms, flowers-with lods)
24 Wooden objects(some with lods)
Textures:
Stones diffuse+normalmap(1024×1024)
Chests diffuse(5 variants)+normalmap(1024×1024)
Crystals diffuse+emissive(512×512)+normalmap(1024×1024)
Walls diffuse+ice variant+normalmap(1024×1024)
Ice diffuse(512×512)
Detail stone(+ice variant)+detain normalmap(1024×1024)
Sand diffuse(1024×1024) +Snow variant(512×512)+normalmap(1024×1024)+sand noise(128×128)
Skull diffuse+normalmap(256×256)
Vegetation diffuse(2 variants)(256×256)+emissive()2 variants)+normalmap(512×512)
Wooden objects diffuse+normalmap(1024×1024)
VFX alphas(2)(512×512)
For using URP unpack “URP shader+material(2019.4.9f1)” after import.
*All cave models and some object models have lods.
Cave LOD-levels (triangles)
Big room 01-LOD0 40896;LOD1 6869
Big room 02-LOD0 17206;LOD1 2632
Big room 03-LOD0 18939;LOD1 2323
Middle room 01-LOD0 12881;LOD1 2269
Middle room 02-LOD0 7545;LOD1 1248
Middle room 03-LOD0 13996;LOD1 2306
Middle room 04-LOD0 7840;LOD1 1355
Middle room 05-LOD0 11351;LOD1 2004
Middle room 06-LOD0 11478;LOD1 2111
Small room 01-LOD0 4041;LOD1 793
Small room 02-LOD0 3381;LOD1 557
Wall 01-LOD0 2790;LOD1 406
Wall 02-LOD0 2790;LOD1 407
Wall 03-LOD0 2790;LOD1 406
Wall 04-LOD0 1493;LOD1 212
Corridor 01-LOD0 5800;LOD1 872
Corridor 02-LOD0 5808;LOD1 873
Corridor 03-LOD0 5818;LOD1 873
Corridor 04-LOD0 5804;LOD1 872
Corridor corner 01-LOD0 5818;LOD1 873
Corridor corner 02-LOD0 5808;LOD1 872
Corridor fork 01-LOD0 11295;LOD1 1717
Corridor stair 01-LOD0 5804;LOD1 872
Stair 01-LOD0 3242;LOD1 666
Stair 02-LOD0 3242;LOD1 666
Stair 03-LOD0 3242;LOD1 666
Stair 04-LOD0 3242;LOD1 678
Column 01-LOD0 1251;LOD1 190
Upland 01-LOD0 1859;LOD1 369
Upland 02-LOD0 5784;LOD1 804
Upland 03-LOD0 5786;LOD1 792
Upland 01-LOD0 1251;LOD1 190
Upland stair 01-LOD0 696;LOD1 180
Stones LOD-levels (triangles)
Stone 01-LOD0 366;LOD1 108
Stone 02-LOD0 612;LOD1 130
Stone 03-LOD0 744;LOD1 136
Thorn 01-LOD0 174;LOD1 68
Thorn 02-LOD0 253;LOD1 86
Thorn 03-LOD0 296;LOD1 107
Stonegroup01-LOD0 4336;LOD1 794
Stonegroup02-LOD0 3552;LOD1 1284
Vegetation single polycount: 100-300tris(LOD1: 20-150 tris)
Glowing Flower Group 01-LOD0 1840;LOD1 610
Glowing Flower Group 02-LOD0 14088;LOD1 5264
Mushroom 03 Group 01-LOD0 1440;LOD1 576
Mushroom 03 Group 02-LOD0 968;LOD1 392
Mushroom 04 Group 01-LOD0 1080;LOD1 250
Mushroom 04 Group 02-LOD0 1280;LOD1 260
Wooden objects-small props: 20-2000 tris
Scaffolding path 01-LOD0 1334;LOD1 192
Scaffolding path 01-LOD0 1374;LOD1 218
Scaffolding path 02-LOD0 2600;LOD1 380
Platform 01-LOD0 2586;LOD1 252
House 01 exterior-LOD0 11175;LOD1 924
House 01 interior-9398 tris
Skull-LOD0 2034;LOD1 950
Chests polycount: 800-1200 tris
Crystals polycount: 30-700 tris
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