Seven low polygonal characters for medieval and fantasy games.
Animations can be used in “humanoid” general” and “legacy” rig modes.
1. Animated Archer: 35 animations, 1599 polygons and 1527 vertexes.
Textures: diffuse, specular, and normals maps.
Textures are TIF file format 1024×1024 – body and 512×512 – weapons.
2.Animated Knight: 30 animations, 1073 polygons, 2066 triangles and 110 vertexes.
Textures: diffuse, specular, and normals maps.
Textures are TIF file format 1024×1024 – body and 512×512 – weapons.
3.Animated Wizard: 38 animations, 2298 polygons and 2213 vertexes.
Textures: diffuse, specular, and normals maps.
Textures are TIF file format 2048×2048 for wizard and 1024×1024 for staff.
4.Animated Battle Wizard: 36 animations, 1,275 polygons, 2,374 triangles and 1,283 vertexes.
Textures: diffuse, specular, and normals maps.
Textures are TIF file format 2048×2048 for wizard and 1024×1024 for staff.
5.City Guard: 28 animations, 1,059 polygons, 1,854 triangles and 951 vertexes.
Textures: diffuse, specular, and normals maps.
Textures are TIF file format 2048×2048 – body and 1024×1024 – halberd
6.Lady Assassin: 32 animations, 2514 polygons and 2513 vertexes.
Textures: diffuse, specular and normals maps.
Textures are TIF file format 2048×2048 for lady and 512×512 for sword and helmet.
7.Warrior Swordsman 18 animations, 1,070 polygons and 1,047 vertexes.
Textures: diffuse, specular and normals maps, are 1024×1024 px.
Weapons textures are 512×512 px.
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