Rocky Hills Environment – Mega Pack is a 3D art package with simple and fast foliage shader solutions for artists. Includes third-party tools.
High-quality, semi-realistic 3D environment art package for games and 3D applications version 4.0. Little to no photo source material as most textures are made using Substance Designer or hand-painted. Assets are well optimized as 4k atlases make it light for GPU and memory while prefabs contain LOD levels.
Follow the development thread for more info and possible new resources/updates:
Development Thread
Compatibility
The main pipeline used is the Built-in Render Pipeline”.
By purchasing this pack, you will get a free upgrade to the (SRP: URP + HDRP) version: Rocky Hills Environment – Mega Pack (SRP)
The vegetation contains and works with the third-party tools Custom tree importer (CTI) which is compatible with Advanced Foliage Shader. The custom tree importer shaders provide realistic-looking wind and foliage with minimum performance impact so there is a good possibility of use on lower-end platforms.
(TFS – Toby foliage shader) is a new lightweight, fast and simple shader for vegetation made in the Amplify Shader editor. Works in URP and HDRP. *Read more in the “releases” tab.
Features and version updates:
• Features
• PBR materials and 4k texture atlases, light for GPU and memory
• Unique cliff meshes with 4 LOD levels
• Modular boulders with 4 LOD levels
• 1227 prefabs total (optimized meshes, merge prefabs, and more)
• Over 500 models
• A variety of ground tiles for summer, fall, and winter
• Unique wood texture tiles
• Unique 4k tree bark texture with roots
• 20 particles
• 17 Amplify shaders
• Editable amplify shaders:
– Detailed Map Coverage Snow (detailed map + customizable animated sparkles, supports tessellation)
– Detailed Map Coverage Moss (detailed map + dry and healthy color, supports tessellation)
– Snow Foliage (simple shader for snow-covered plants)
– Simple Snow Triplanar
– Ice shader
– Running water shader
– Custom Standard (Tessellation)
– 3 New (TFS) foliage shaders: grass, bark, and leaves
• Mesh and ground splats including snow
• Summer, fall, and winter seasons for all assets
• 146 trees and 156 bushes
• 80 new ground plants
• New (TFS) plants, trees, and bushes (208 models)
• High-quality grass models with variations and wind including “terrain versions”
• All trees and plants have realistic wind and shading
• 6 Example scenes
General Information
*Please read the setup instructions provided in PDF format or watch the video tutorial before you start!
For questions follow the thread or contact me via email: [email protected]
Total triangle count of a prefab (all LODS)
(ex: GenericCliffBRHE – LOD0 *1112(T) + LOD1 *941(T) + LOD2 *761(T) = 2814(T))
Cliffs and rocks:
– BoulderRHE: 922 triangles
– CaveRHE: 1145 triangles
– GenericCliffARHE: 4158 triangles
– GenericCliffBRHE: 2814 triangles
– GenericCliffCRHE: 4756 triangles
– GenericCliffDTopRHE: 2912 triangles
– ModularCliffARHE: 8212 triangles
– ModularCliffBRHE: 7348 triangles
– ModularCliffCRHE: 11084 triangles
– ModularCliffERHE: 2772 triangles
– LowRockMediumRHE: 1817 triangles
– RockDetails All: 490 triangles
– RockMediumBRHE: 1804 triangles
– RockMediumCRHE: 702 triangles
– IrregularStones All: 6170 triangles
Props:
– GenericTree_TrukRoots: 10314 triangles
– GroundSplatBRHE01: 4969 triangles
– GroundSplatBRHE02: 4250 triangles
– GroundSplatBRHE03: 7407 triangles
Vegetation
– BeechTree01Summer: 8278 triangles
– BeechTree02Summer: 27067 triangles
– BeechTreeOldSummer: 44180 triangles
– GenericTreeSummer01: 23106 triangles
– BeechBushDSummer: 7703 triangles
– GenericBushASummer: 988 triangles
– GrassASummer01: 180 triangles
– FlowersA_Summer: 60 triangles
Textures
– Texture sizes: 4096 x 4096px (the majority of the texture atlases); 2048 x 2048px, 1024 x 1024px, 512 x 512px, 256 x 256px (tile textures, smaller texture atlases, particles and splats)
– Texture formats: “Tif” (all texture with alpha and merged maps ((Metalness, Ao, gloss)/masked maps)), “Png” (all albedo, normal maps and height maps)
(Number of textures counting only the albedo for each material):
– 1k, 512, 256 Textures: 28 Including ground tiles, particles, and splats
– 2k Textures: 56 Including ground tiles and smaller atlases
– 4k Textures: 13 Including large atlases, props, and trees
Other information
Rigging: No
Animation count: 0
UV mapping: Yes
LOD information: 4 LODS
Types of materials and texture maps: PBR
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