Path draw from location to target destination using Unity’s navmesh
Extremely light and simple script that prints the navmesh path using Unity’s default Navmesh components. Can be used in your game so the player follows to a specific destination whether it’s a mission, point of interest or just a normal waypoint.
The script offers a Path RecalculationTime option so you can manually adapt the pathdraw CPU performance to your game requirements and hardware. It also provides the option to set any material/texture to make your own path effect.
This package supports all rendering pipelines URP, HDRP and built-in but the demo is in URP only.
This package comes with a documentation file, fully-commented source code, path draw material (you can use your own texture and materials if you like) and a demo scene.
This package utilizes Unity’s Navmesh Components.
If you like this asset then consider leaving a nice review. It helps alot!
If you have any questions, issues or need technical support. Feel free to email email me.
Best of luck!
No reviews found!
No comments found for this product. Be the first to comment!