3D stylized character with multiple modular parts, and customizable color shader
Features:
Customizable outfits
Male and female body types
Humanoid rig compatible with mixamo and other animation packages
Uses a custom shader to customize the colors (requires Unity’s Shader Graph package)
Includes a character customization demo
No animations included
Builtin sample scenes uses Unity’s Post-processing Stack v2
Customization options:
Male and female bodytype and rigs
4 eye shapes
14 hairstyles
3 full body outfits
7 tops (shirts, jackets)
6 bottoms (pants, shorts, skirt)
7 shoes/footwear
Humanoid rigs;
Hair objects have their own rig to be animated dynamically;
Polycount ranges from 11.2k to 17.3k triangles depending on the outfit combination;
Each object uses 2 textures, a Normal texture and a Mask texture used to separate each colorable area;
Textures range from 1024×1024 to 2048×2048 for the body and outfits, 512×512 for the shoes, 1024×1024 for hairstyles, 256×256 for eyes, eyebrows, and mouth;
Custom Shader
Created with Shader Graph
Each customization piece can customize up to 3 colors, one for each texture channel
Uses a mask texture where each channel defines a piece of the outfit
Includes toon variation
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