Make your open world fly! It’s like static batching and LOD combined!
A replacement for Unity’s LOD. Mesh Baker LODs are baked into combined meshes at runtime, dramatically reducing drawcalls. Provides an easy, flexible way to optimize huge scenes or scenes with procedural content at runtime.
* Works with the standard version of Unity.
* No scripting required.
* Combine many skinned meshes into a mob that renders in one drawcall.
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