Medieval Kingdom UI – Free Download

By Zakume
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Free
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It will allow you create a game, or can be a great addition to your 3D game.

A large pack in the the Medieval Kingdom style includes a great number of drawings, icons, UI elements, a full world map and icons of civilizations. It will allow you create a game, or can be a great addition to your 3D game. You can also make your own animation of kings for dialogues, create unique panels and windows for 4k games. Two unique skins are available: Classic (cool color palette) and White gold (warm color palette).

Package includes:

User interface (461 elements in total):

140 Unique UI elements (239 with Classic skin);

5 tiled background textures (4096×4096);

98 UI icons in two (classic and colored) versions (PNG 256 x 256 pixel size);

17 equipment icons.

PSD source files for UI (33 objects).

32 PSD bars (Main menu, settings, inventory, equipment, hp bar, craft, skillbar, raid bar etc.)

Characters and artworks(36 in total):

-16 characters (up to 4096 pixel size);

-11 kings and queens (up to 3364 pixel size), 10 of these are animated (idle pose) and PSB files for animation.

27 Character portraits (256×256 pixel size);

4 backgrounds (up to 4096 pixel size);

3 army artworks (up to 2560 pixel size);

3 mini artworks (up to 2108 and 4096 pixel size);

Prefabs and materials:

Demo scene;

Flasks (left,right),buttons,Hp bar,menu,settings etc.

World Map (hand-painted):

World map PNG (15360×8640 pixel size);

World Map PSB (7680×4320 pixel size);

32 map icons (up to 1024×1024 pixel size);

2 tiled background textures (mountains and waves up to 4096 pixel size).

Emblems and shields (107 elements in total):

4 epoch shields (512×512 pixel size);

39 civilization emblems (flags and shields);

25 source files (PNG up to 2048 pixel size).

10 Flasks textures (PNG 1024×1024 pixel size).

Cursor (PNG 128×128 pixel size),

DISCLAMER:

4000 Fantasy Icons, Attribute icons and Universal badges pack are not included in this package, It was used only for slides.

The demo scene is a presentation of how the interface might work, it is not a finished game.

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