Use Timeline to blend material properties.
The package includes two custom tracks:
* The Material Track edits properties of a material directly, changing it everywhere in the scene.
* The Renderer Track overwrites a selection of a renderer’s material slots, thus changing only one specific object. Material Property Blocks are used, so instancing isn’t broken.
Both tracks feature:
* Layers (a.k.a. Override Tracks)
* Clip extrapolation
* Set/Blend Float/Range/Color/Vector
* Set/Blend Texture2D/RenderTexture
* Set/Blend Texture Tiling/Offset
* Set Texture3D
* Set CubeMap
All blending can be done between two clips, or with the original value set in the material.
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