Material Timeline Track – Free Download

By Zakume
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unitypackage

Use Timeline to blend material properties.

The package includes two custom tracks:

* The Material Track edits properties of a material directly, changing it everywhere in the scene.

* The Renderer Track overwrites a selection of a renderer’s material slots, thus changing only one specific object. Material Property Blocks are used, so instancing isn’t broken.

Both tracks feature:

* Layers (a.k.a. Override Tracks)

* Clip extrapolation

* Set/Blend Float/Range/Color/Vector

* Set/Blend Texture2D/RenderTexture

* Set/Blend Texture Tiling/Offset

* Set Texture3D

* Set CubeMap

All blending can be done between two clips, or with the original value set in the material.

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