Goblin scout model for game fantasy worlds.
Rig:
Humanoid
Blend shape:
Apple blendshapes / ARKiT
Mesh:
The model is completely modular, you can remove or add any part you want.
Textures:
Naked Body: 4k
Clothes: 4k
Feathers: 2k
Weapon: 2k
Outfit: 2k
Eyes: 1k
Extra bones:
eyes
jaw
tongue
bags
feathers
Polycount:
Mane mesh: 50956 vertex.
Number of textures: 19 mane textures, 6 textures for HDRP.
Texture dimensions: 1k, 2k, 4k.
Polygon count of Goblin scout: 50956 tris.
Minimum polygon count: 50956 tris.
Maximum polygon count: 50956 tris.
Number of meshes/prefabs 5 mesh/5prefab
Rigging: Yes(humanoid)
UV mapping: Yes
LOD information (No)
Types of materials and texture maps: PBR(MetallicSmoothness) Mat,textures. HDRP only textures.
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