Giant Worm – Bonus Files 1 – Concept Art, Unreal Project, Rig – Free Download

By Zakume
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Purchase this and get the main pack for free, or purchase the main pack, and get this for free.

Bonus Files:
⭐ Concept Art
⭐ Animation Rig
⭐ Solo Animations
⭐ Unreal Project

Giant Worm rises out of the ground and attacks with modular features, and mesh morphing. Pack also includes sound effects, particles, music, and concept art.

Giant Worm PBR is no joke. While he can be resized smaller, he is 24 feet long, and in his idle position stands 15 feet from the ground to the top most position. His mouth sits 2 meters from the ground, ready to chomp on his enemies head. His attacks are strong and he can spray poison from his mouth (particles included). While he doesn’t walk, he can appear and disappear from his hiding spot under the ground.

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Bundles – Get more and save

⭐ Monster Bundle #1

Bonus Files – Free upgrade after purchase

⚡ Giant Worm – Bonus Files 1 – Concept Art, Animation Rig, Unreal Project

⚡ Giant Worm – Bonus Files 2 – Atavism Files

⚡ Giant Worm – Bonus Files 3 – Music

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INFINITY PBR – MY PHILOSOPHY

Infinity PBR is the work of over a dozen artists each doing what they do best. I want to make the most versatile, highest quality assets for indie game devs, made the way I would want them to be for my own projects (actually, I do make them my own projects!). Each asset needs to be high quality, insanely customizable, and needs to feel real. Realistic animations and textures. There are some amazing assets on the store, and I believe that my packs are among the best.

CUSTOMIZABLE

Most packages include mesh morphing, and many will include music, sound effects, concept art, and more.

RENDER PIPELINES: BUILT-IN, URP, HDRP

Textures will work with legacy shaders (Unity 5 and beyond), and can be upgraded to URP and HDRP. Pack is shippted in Built-in.

POLYCOUNT & LODS

I suggest you use a tool like Mantis Online (google it, it’s free) for creating your own LODs that fit your project/platform. While it may be convenient to have LODs ready to go, the reality is that poly count requirements are very unique to each individual project, and there is no way that I can create exactly what works for you.

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