Gangsters animated characters
3 mob models:
– coat [1768 tris, 3 color maps]
– suit [1702 tris, 3 color maps]
– vest [1568 tris, 2 color maps]
– gun model
Used mobile/diffuse shader
animations [in place]:
– patrol idle
– patrol walk
– combat idle
– combat walk
– combat run
– combat sprint
– additive burst
– additive aim up/down/right/left
– additive hit from left/right/back/forward
– death [x3]
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