Dynamic Bone applies physics to character’s bones or joints. With simple setup, your character’s hair, cloth, breasts or any part will move realistically.
Features
– Very easy to setup, no programming required.
– Fast and stable physics simulation.
– Works with Mecanim and legacy animation.
– Support all versions of Unity, from Unity 4 to Unity 2019, mobile friendly.
– Full source code included.
Dynamic Bone uses its own physics simulation, which is simpler and much faster than Unity’s build-in physics system.
New Features in 1.3
– Add “Roots” parameter to setup multiple root transforms.
– Add “Blend Weight” parameter to control how physics blends with existing animation.
– Collider add enable/disable check box.
– Collider add “Radius 2” to setup capsules of two radii.
– Use multithread to improve physics simulation performance.
– Parameters can be animated with Unity animation system.
Web Demo
Video
Forum Thread
If you are not sure is Dynamic Bone works for you, please mail [email protected] to request for an evaluation version.
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