This pack is part of my Fantasy Series set, to go along with the other packs in the series! Also a large supply of props, especially for interiors. And a large supply of Crafting and Workshop pieces!
AFS (Aquarius Fantasy Series) – Ultimate Workshops and Crafting is the fifth named pack in the series, for my fantasy series. With the unnamed AFS pack being the compatible human faction of: Medieval Mega Pack Volume 2.
You’ve seen Orcs, FAE, High Elves, and Dark Elves. And each come with their own unique set of prefabs, while still matching overal texture styles. But to go along even better with each of those, ive decided to include this pack!
This is the Ultimate Workshops and crafting pack, because it has a very supply of modular prefabs for creating a vast variety of modules for crafting stations and workbenches!
Does your game include any sort of crafting but lack all the necessary models to provide for that theme of crafting? With this kit you’ll have a great supply of pieces to build all sorts of custom modules and prefabs.
This pack matches perfectly with the half realistic half stylized texture style that the other packs in the series have.
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IMPORTANT:
This package requires Shader Graph to be installed from the package manager in order to use the custom shader for all things nature like the herbs, plants, and trees!
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Key Features and Special Notes:
There is a clock script included on the clock prefabs. The hour and minute hands tell actual time according to your system’s clock!
Some of the Fae Lanterns are animated to show a bit of life to them, since they are made from a magic root.
There are plenty of single items to play around with, aside from the modules that i have created for the demo.
Each workstation module has been built in Unity from the pieces provided. Meaning that you can fully take apart or rearrange the pieces as much as you want!
Workstations have the proper pieces to fit their themes, and help you with your project. For ex: The woodcutter’s area has a chopping log, with a separate Axe, and separate chopped log piece, so that if you decide to make animations for chopping wood, you can instantiate some wood pieces yourself, and make them look like they are actually getting chopped!
For gardening: Each plantable crop has 3 stages of Growth, so that if you have farming in your games, you can plant the first stage, and as time progresses, you have 2 more variants that you can put in place to make it look like the crops are actually growing in a way!
Ive included a Rotate script on a few of the pieces too! For the potter’s workstation, the potter’s wheel actually rotates, same with the loom and spinning wheel, which is great for adding a little life and movement to your scenes and your crafting stations!
For pieces like the Blacksmith’s furnace. There are lit examples and unlit examples. With the lit examples, ive included hot embers and coal prefabs, that you can place around in the molten areas. and even ash piles to show that it may have been burning for a while, and the ash from the wood will occasionally have to be kept up with.
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