Abandoned Industrial Factory Environment – Free Download

By Zakume
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unitypackage

Abandoned Industrial Factory Environment with 180 Unique Meshes. Including all showcased assets, high-quality assets. With a good level of detail and optimized for Game Ready Projects.

Creative Direction by Leartes Team, Environment made by talented Artist “ Ali Vahedi ”

Concept Arts done by ” Daniel Jakobi ”

Includes Showcased Preassembled Scene

If you want to populate your game environments or any kind of Virtual Production levels here is the pack that you get and use to get high-quality visuals and well-optimized assets.

Features:

180 Unique Meshes
Attention to Detail / AAA Quality
Controllable parameters in Material Instances
High Quality Assets
Game ready/Optimized
Unique Concepts of Assets
High Attention to Details
Material Variations For Some Assets

Texture Sizes:

4096
2048
1024
Texture Size: 4096 for detailed Assets, 2048 for Mid sized Assets, & 1024 for small assets

Collision: Yes, Custom collisions for complex assets

LODs: Yes, 3 LODs for complex assets

Number of Meshes: 180 Unique Meshes

Number of Materials and Material Instances: 89

Number of Textures: 147

Average Poly Count: around 1K up to 4K

Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity

Materials: This asset contains PBR based materials which means each material contains a Base Texture, and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.

Props: Barrels, Cablespool, Cone Barrier, Fire Hydrant, Jersey, Ladders, Pipes, Stairs, Tire, Wood Pallets, Vegetation etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]

Architecture: Stone Walls, Panel Walls, Columns, Windows etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]

Supported Development Platforms: All Platforms

Windows: Yes

Mac: Yes

Render Pipeline Disclaimer:

This package is designed for these two render pipelines: HDRP and URP pipelines.Materials are created with shadergraphs which supports HDRP and URP pipelines.Renders and animations were created in HDRP.

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